Our first assignment was to design our final project using a 3D rendering tool (i.e. Blender), however, after a few really frustrating hours I decided to use a more familiar 3D Studio MAX which I had previously used and was therefore friendlier.

    I decided to model a “3D Mouse / Joystick”. Most people that don't usually play videogames, unconsciously try to control the actions by wildly moving the controller in the air while pressing the buttons hoping to augment the action taken at that instant. This is not only funny to look at but useless too, the controller won't make a car in your game to turn left faster if you move it to the left or make a fighter punch harder if you move it quickly forward.

    My idea then was to make a box/joystick that would contain an RF module with micro-machined gyroscopes and accelerometers to measure the rotation and displacement of the box/joystick in space. That in turn would control a similar object in a 3D rendered world on screen (video games, simulations etc.) This is my first rendered animation, the pink cube on screen should react to the movement of the other cube, however I could not find a way to render an animated texture.
    After playing around for a while I thought it would look cool if I changed the material properties of the cube to make it look as if it was made out of glass. This is the result.
    You can also check the animation itself in .MAX format.

 

Model.max