millner [at] media.mit.edu E15-020F, 20 Ames st, Cambridge, MA 02142
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Weekly Assignments
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3D scanning
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Inspiration
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I heard an inspiring talk about how 3D scanning tools are
changing the way archeologists work. I decided to preserve this toy
bone that a prehistoric stuffed dog buried in our lab ages ago
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Project files
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file dump
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Who says computers are bad DJs? The GeoMagic software controlled
this turntable to scan different sides of the bone
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This ERROR screen caused me to lose my work and start over again.
If you look at the screen, you can see inside of a partially closed
bone. Using a process called "manual registration," I was
lining up the 8 scans I took of the bone at different orientations and
combining the images to make the object look like one closed bone.
Once the scans were oriented in the right direction, I created a
"shell" around them to give the image of a bone shown in
other screen shots.
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In an ideal world, the bone would be a light tan color all around
it, however, here you can still see some of the dark pixels I had to
remove (that were remnants of the parts of the turntable that were
scanned with each bone scan)
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Once you have a 3D model of your object, you can tweak it in many
different ways. I played with the bone's length, width, and color.
This image shows how I gave the virtual bone the texture of a milkbone
doggie snack. I chose not to print this version to decrease the
chances that a Media Lab dog would attempt to swallow my project.
"Neil - where's your project Amon?? Me - a dog ate it!"
*no animals were harmed while making this project (unless you count
graduate students)
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Process notes/tips
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-I recommend starting with a very symmetrical object (that's not full
of holes or fur)
-8 scans (4 of the top, 4 of the bottom) of an object is more than
enough to piece together a 3D image (in my opinion)
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