Assignment #5: 3D Scanning and Printing

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3D Scanning Tips and Tricks

Note: These comments are relevant mostly when you are trying to scan an object that has fine details, and its you want to keep them in reasonable resolution and not lose them. The tricks that John taught us in the lab session (smoothing out the polygons and so on) may be faster, but I've noticed that all the smoothing and noise reduction also removes the finer details.


Scanning the Object


Editing and merging







                    0.005 spacing (smaller hole)



                    0.008 spacing (even smaller hole)









3D Printing

I printed with the ZCORP macnine:

Left: original object
STL version, original size, single color
vrml2 version, enlarged print, colored


Some more shots: