There wasn't a problem. There are easier ways to get a chair. However, it was a lot of fun to make one and I learned more about solidworks than I thought I would.
The gist of the design is I used two surfaces to define the volume of the chair and created slices out of that volume. Add some legs and you have a chair.
I came across an excellent Panton chair tutorial while trying to figure out how to design organic shapes in solidworks. Here is how I made the chair: First I made a surface roughly following the panton design. For this I started with 2d sketches of the panton chair and traced outlines. The two 2d outlines combined to form a 3d curve which defined the outer edge of the chair. The middle profile was a simple 2d curve. I then lofted a surface between two these two curves. To give it more roundness, I added splines with 3d sketches as guide curves. At the end of this I had half a chair surface.
Once I had the surface, I needed to give volume to it. I imported the surface into a new file as a part. Then I extracted the profile curve of the surface (same one I had drawn in the first step). The idea being the surface will define the rest of the chair ala Master Sketch. Now using the outside profile of the chair, I created a new lofted surface that gave the chair volume. Then I took the outline in the middle of the chair and added equally spaced points along this curve. At these points, I dropped in reference planes that are perpendicular to that spline. These will be used for slicing up the volume of the chair.
Now comes the tedious part. On each plane, I took the intersection curves of the two surfaces and mirrored across the center line which defined a rib for the chair. Once I had all the ribs I could Boss-Extrude them. Instead of creating separate files by hand for each part, I extruded them all and then saved the bodies which automatically generated an assembly of these parts. I still had to do the legs. I sketched the legs in by hand. Inspired by the kerFchair design, I have 3 legs two of which are parallel and orthogonal to the one in front. The legs follow the surfaces already defined where possible and the rest is made with hand sketched splines.
Last step creating the slots for press-fitting. For this, I created a single cutting piece that I subtracted from the slots. THe outline of the cutting piece roughly follows a spline that is midway between the two surfaces of the chair and is perpendicular to the plane of the ribs at each point where they intersect with the splines. Using the mold cavity tool, I cut out the slots from the ribs and then use the ribs to cut out the slots on the main legs.
I exported the parts out of solidworks using an assembly + drawing trick. I created a new assembly with all the parts mated to one surface, the face of the first part added to the assembly. Note to self: The first part in the assembly should be one which is parallel to one of the 3 starting planes (eg. front). If not, the drawing will show a projected view which will create double lines on the edges. Once I had the assembly, I created a drawing which has only the view of the assembly in it. From the drawing I can export a DXF
I then opened up the DXF in PartWorks for tool path planning. In PartWorks, I first joined all the vectors and then added t-bone fillets to all my slots and cleaned up a couple of bad lines. Picked a 1/4" end mill. It showed up as up-cut while I was using a downcut bit but wasn't an issue. Set RPM to 10k, feed rate at 150 and plunge rate at 60. I set the cut depth at 0.6 for a 0.49 material. Then I created a profile toolpath (tool on the outside) with 4 tabs per part and exported it as a shopbot file.
Jonathan B's help was invaluable in this part. We used the shopbot of course. In my case, the cutting went smoothly except for a minor heart attack along the way when I realized that I had configured my slots for 0.45". Anyway, cutting done we chisled out the tabs to get at the parts.
The cutting process had left the backside and the edges rough. I spent a good amount of time with a pneumatic orbital sander smoothening out each piece. I also added the fillets on the corners by hand. Then hammering them in starting from the thickest piece first. Hammering was necessary since I had made the slots narrower than the material thickness. With hindsight and the benefit of Santiago's advice, I should have chisled the slots bigger.
well shit
The fit was tight enough that I could still hammer all the ribs in and it holds up the missing spine. Leaning back is of course out of the question. The front leg is also beginning to crack from the hammer but good enough for a photoshoot:
Given the state of the chair at this point, we decided we will have Bianca try it. :) Here is the first test ride where we expected the chair to collapse in a pile of splinters.
Some happy customers:
Partworks Checklist
Material Setup
Shopbot Checklist
After Cutting
I remade the chair in plywood and scaled it up by 25%: