Our overall concept is an x-y axis 'plotter' that squeezes batter onto a hotplate. By timing the batter output, we can achieve a variation in colour, enough to produce a simple grayscale image. The form of the machine will be similar to Jake's machine, but will incorporate a 'squeezy-bottle' head and dispensing system to deposit the batter onto the hotplate. In order to ensure even cooking, we're using a hotplate we bought online, though an obvious improvement would be to integrate the hotplate into part of the electronics subsystem.
Preparing and then milling out the toolpath was far more exciting than we'd anticipated. First Oscar and George spent hours modifying
Jake's machine to fit our griddle, and then unfolding it in Fusion to create the layout of parts for milling. Then they painstakingly
created a bunch of CAM toolpaths, which involved clicking in the middle of hundreds of screw-holes on our model to ensure that the
holes all got milled before the main pieces-- only to find that we could just use Jake's original toolpaths for the most complex framing
pieces. We couldn't figure out how Jake made all the sketch-based toolpaths for the 45˚ angles, so it was an easy fix for Anna and Burhan
to just copy-paste Oscar's modified parts into Jake's more complicated toolpaths.
There were nine different toolpaths to mill, involving three different endmills-- because Jake is a freaking genius who foresees everything
and carefully optimized the whole milling process to mill the right things in the right order. Originally he even had four endmills,
but realized that he didn't need to be quite so precise about optimizing the right tools for the right jobs.
Burhan, George, Anna, and Vik then had a series of disasters learning experiences while attempting to mill out our model:
First of all, Fusion and the Shopbot software both had some sort of grudge against us and kept freezing at inopportune times throughout the day.
Since we only had one piece of HDPE, we sensibly ran an air-run before actually milling-- and discovered that we'd forgotten to zero our axes on the right place in our CAD model.
We fixed this, and also moved one of the pieces that was a bit too close to another piece to give it some better clearance.
As we were zeroing the Shopbot axes, the milling head kept running into its own vacuum tube and bumping backwards and then freezing the software. We had to pull the vacuum
tube up through its hooks on the ceiling before we could properly zero X and Y on the corner of our material.
The first toolpath (milling out the Z-axis mounts on the complex pieces) mostly milled out, but we failed to notice that the bit was a centimeter too high so
the collet kept scraping against the material and deposited little melted plastic warts on both the endmill and the material. This can be pretty bad for the machine-- don't forget to make your bit drop down far enough!
Or at least read the printed signs clearly posted by the ShopBot computer, which remind you to do exactly this.
Then we changed the bit to the 1/8" that we would use for toolpaths 2-8... and the bit snapped in half after a few minutes of milling. Probably we didn't tighten it on enough.
Luckily Jake was at the lab, and came to bail us out with a spare 1/8" bit.
Our next toolpaths were supposed to bore all the holes and fingers, but the mill only cut clear through
the material on Jake's original pieces! What had we done wrong? Jake had to come save us again, and he pointed out that we'd chosen our toolpaths on the backside of our
CAD model within Fusion-- so we had to go through and re-select all the holes on the front side of the model and make sure that the milling arrows were pointed the right direction.
We loaded up the new toolpaths, and the Shopbot finally started cutting through... but all the new holes were off from the original milled holes. We zeroed our X and Y axes
on Fusion and tried again, and then they were only slightly off. Had the Shopbot somehow lost our original zeroed axes? This was possible, since the Shopbot software had kept freezing.
So we tried manually offsetting the axes, but the problem continued...
... and it turned out that Anna had loaded the wrong version of our CAD model, before we'd moved the pieces around to ensure clearance. Once we sorted this out and re-zeroed our
Shopbot axes, the hole-drilling toolpaths finally milled out properly. We marked the wrong holes, and hopefully all those extra holes won't be a problem.
Then, when it was finally time to cut out the contours, we ran into the same shallow-cutting issue on the new pieces! Argh. Back to the Fusion drawing board.
Burhan sorted out all the contours and we milled almost all the new pieces without a hitch, and then one of the smaller pieces hasn't been screwed down properly. It flew up dramatically
and broke the endmill-- the last 1/8" endmill left in all of CBA! All was lost...
...until we begged a new not-quite-1/8" endmill off of the EECS lab, and then we managed to break that one too. We're still not entirely sure what happened, but it
might have something to do with the fact that this third endmill ended in a long skinny bit and didn't have all the little grooves that our original endmills had. Anyway, it got a
bunch of little plastic bits all stuck up and then it snapped. We're sorry, EECS.
It was now 8pm on Sunday, and we called upon Jake for his advice. Lo and behold, he had another 1/8" endmill stashed away! This was really the last one, so we promised to be careful.
Erring on the side of caution, we stopped milling after a few minutes because all of the plastic bits were getting stuck in the groove. This hadn't happened before, so we ran up to
ask Jake for his advice. Poor Jake was still in his lab doing important circuit-related things, but he suggested tinkering a bit with the spindle speed.
Terrified of breaking our last endmill, we decreased the spindle speed by a moderate 500rpm. We loaded up the file, started the ShopBot, and then broke our 4th %&$#@! endmill!
It got all stuck up in the plastic shavings and snapped. But why did the ShopBot hate us so much? We despaired, shutting down the ShopBot, bemoaning our fate, and resigning ourselves to
the misery of life without a functional pancake robot...
...but Jake had a super secret fifth 1/8" endmill hidden somewhere in the bowels of CBA! One last chance! So we reloaded our run, and it finally milled out perfectly! This was pretty strange--
what had cursed our Shopbot last time? Maybe we should've just restarted it instead of toying with the spindle speed?
Anyway, the bulk of the milling was done-- all that remained was to mill out the pinions from the small piece of delrin. This was accomplished on Monday, and by Monday
night the team had assembled the whole machine! There were, however, a few milling-related issues with the assembly since we forgot to put
tabs on the skinny parts, and some of them shifted around and lost their precise dimensions. So the full assembly is a bit wobbly, but the pinion-and-rail system
should still have its intended precision (since those parts were all screwed down).
The Delrin rails were milled by Erin and Rui, who also encountered significant challenges. We thought milling the rails would be straightforward, but it wasn't. We created toolpaths from the files and export them as shopbot files so the computer could read the g-code files. Using the simulate function, We could see exactly how the tool would proceed in making the cuts.
Each type of cut: boreholes, clear faces, contour and chamfer, required a different toolpath and in some cases, a different tool. Zeroing out the x, y and z and first cuts went well. Since we had only one 1/8th mill, due to earlier breakage while milling the HDPE parts on the large shopbot, we took turns, and when it came time to use the 1/8th mill several hours later, we made the mistake of re-zeroing the x and y axes without writing down their coordinates. We calculated the x/y location again, but when we made the chamfer cut, the location was not right and it damaged one of the rails. It took a long time to figure out what happened, but we finally did, with Jake Reads's help. Apparently, all we had to do was relocate the x/y axis on the Fusion file and re-export it as a shopbot file. This solved the problem and we were able to resume milling. We had to screw down the rails in order to do the contour cut. We had to use a small remaining corner of the delrin to place the remaining rail, and went through the whole process again. After the delrin rails were cut, we realized the sacrificial layer was not level, it was beginning to come apart in the middle, raising the surface slightly. This resulted in an incomplete cut which required post-processing in the form of deburring.
The assembly was done by Vik, Safinah, Oscar, Yun. We started with assembling the base the night of the milling. When we attached the walls to the base, it because wobbly. Next morning we decided to let go of the vertical beams as the base was pretty stable on just the walls and the horizontal short ribs. We then made the top two parts, one that holds the y-axis motor, and one that holds the end effector.
While inserting the y-axis part along with the end effector on top of the horizontal base, we realized that it was getting to heavy and bending the whole thing down towards the base - so we had to nail in the triangular parts to the vertical walls of the y-axis motor part. So as you can see we drilled in extra holes using a hand drill, and put in nails to hold the y-axis motor and end effector in place. We also realized that the pinion was not touching the teeth of the sliders, so we had to remove and move the motor slightly up by half an inch and drill new holes.
We then put together the end effector part. We needed some amount of removing and glue gunning or the corner yellow triangles since it was tough to hold them in place. Throyghout the body we did a lot of extra nailing to be able to hold the body parts together. We tested out all the 4 motors in the physical structure. The z-axis motor did not work. We tried to troubleshoot by relacing the y-axis with the z-axis extruder motor, and it worked. So, we realized that it only needed reconfiguring of that motor. After configuring it, all the axes worked and the machine was functional.
We then used velcrow to stick the griddle to the bade and hold it in place for the pancakes.
We looked at tube like structures that can be pressed / compressed to make an end effector to drop the pancake mix. We could either use a motor and a ring to press the tube, or we could use an air pump motor to compress the liquid and drive it out. We built both!
Safinah made a squeeze bottle with a servo that pushed a nail in ad out of the side.
Yun used a air pump and a Sriracha bottle to build a pressure based system.
One of the issues raised was that, as the board only takes GCode, it's hard to integrate timing logic in the form of a chip.
We needed a controllable motor to keep the end effector from leaking batter continuously. We discussed our two pump designs, and had to figure out how to run the motors of the end effector using our TinyG board...
could we just use what the TinyG thinks of as the Z-axis to control the release of batter? This could use a stepper motor rather than a linear actuator, which would be much easier to program!
Here’s an example MakerBot contraption that pushes a syringe up and down using just the basic Gcode.
The difference is, these folks are moving their entire unit up to make the syringe go down-- but we will be only moving the piston low, and keeping our sirarcha bottle static.
We decided to go with the sriracha bottle contraption, and Yun got started on modelling and 3D printing the bottle holders and Safinah made the motor mount structure for the motor rods to go through the T-nuts.
To support the z-axis motion of the stepper motor that change the height of the piston in the Sriracha bottle, Yun designed the rails that go through the motor mounts and the bottle holder.
Also, to integrate this mechanism and structure, she modified the Jake's design of z-axis plate and CNC milled the HDPE sheet.
After all the assembly is done, the y-axis rail had to be assembled to the z-axis mount with the extruder since the extruder was too long to go through the workbed.
We used a 4/40-20 threaded rod to turn the stepper motor (the rotational motion) into a linear actuator (linear motion) and connected it to the motor shaft with 3D printed coupler.
As the motor rotate one step (1.8 degree) the piston moves 0.70 mm.
We planned out the goals to getting the software writing out exciting pancake GCode. The goal was to generate several paths at different darkness values that the machine would then extrude in order from darkest (longest cooking time) to lightest. Two key problems that we faced were timing and rastering. Timing is important in getting a good distinction between colours.
The basic flow went:
Reflect image to make pancake right way up
Transform image to greyscale
Separate PNG into different layers
Black (outermost) is vector
Others are raster
Convert PNGs into GCode
Merge them together separated by dwells
Concatenate with TinyG configuration
Send via serial port
After meeting up over the weekend and quickly abandoning Chilipeppr, we started to build out custom mods to perform the steps.
To reflect the image, we modified the web worker activity of an existing image mod to perform a pixelwise reflection. The mod loads the buffer values into an array, then reads them off again, reversing the direction and flipping the image in the x-axis.
Greyscale mod to pre-process image to be thresholded.
This step is key to achieving colour variation in the pancake. The darkest values need to be generated first, and the path encoded as a vector (a black outline), with successive shades (hopefully up to 3) separated and rastered, with pauses inbetween. In order to plot these paths, the image must first be thresholded, and separated into different layers, which form 'blocks' of GCode separated by pauses.
We started with a simple mod to concatenate gcode together (with a custom dwell time in between) as a way of combining the various toolpaths. This was a decent proof-of-concept but we ended up abandoning it later in favor of generating custom Gcode for the TinyG.
The tinyG board allows up to 4 motor groups to be defined and configured separately. We're using the firmware 0.97 version. The TinyG takes GCode one letter at a time through a serial port interface at 115,200 baud. To write a UI, can also use JSON. For the machine, we're using a set of 3 motors to drive the x-y motion (one on either side of the x-axis, to avoid the need for power transmission), and a 4th to drive the pancake-dispensing piston. The drive motors are the heavier NEMA23 models; for the batter dispensing, we've opted to use a lighter NEMA 17 so as not to stress the z-axis unnecessarily.
TinyG provide a detailed and very helpful configuration guide here, and a guide to JSON configuration (for custom UIs) here.
Some values (like the step angle for the motor), are available from the data sheet. Others, like travel per revolution (the distance a mapped axis moved per revolution of the motor) depend on the mechanical configuration of the system. TPR is a motor property, rather than an axis property: one could theoretically have 2 different gearings of motor driving the same axis, giving a different 'travel per revolution' for each.
We ended up building out a custom TinyG mod that allowed us to jog around the machine, send commands to the TinyG, and receive (and parse) returned data. Along the way, we ended up added gcode generation into the TinyG mod to give us more control over how the different parts of the gcode were being generated.
These mods allowed us to build out a complete mods-based UI for controlling the pancake machine. It was...big but worked!
Erin made the pancake batter, in two batches of gluten and dairy-free. Using lessons from clay 3D printing extruders, she experimented with the consistency of the batter. The Siracha bottle nozzle created a constraint of a tiny hole for the batter to pass through on its way to the griddle, living little room for lumps. Using Bob's Redmill mix a thicker batch was mixed, and then a slightly thinner batch was run through a blender to eliminate clumps.
The motor controller needs to be powered at 25 volts, requiring a large power supply. The first thing we needed to do was to fit longer wires to plug the unit into the wall. The cables coming from the TinyG needed to be arranged so as not to get in the way of the machine, short on one another, or break. The first thing that was needed was to lengthen each of the motor wires (12 in total) to allow the axes to travel the full length of the bed unhindered.
First, the wires (which needed to be multicore wires, ideally of the same gauge as the wires from the stepper motors) were stripped about a centimetre back. For each joining pair of wires, the multicore strands are frayed out slightly to allow them to be pushed together, and then twisted to hold them together with friction. A smear of solder is added to each join to ensure that the wires stay twisted together. After that, a heatshrink sleeve is pushed over each join (leaving a centimetre on either end to ensure wires don't short against one another), and the heatgun is used to seal the sleeve tight.
Initially, the wires were twisted together in groups of 4 for each motor -- then Vik found a roll of giant orange heatshrink upstairs, so we used that to clad each of the wiring groups. This made the machine a lot easier to deal with (both visually, and physically). Testing the termials of the TinyG (before we plugged everything in) -- we got worried about the fourth (smaller) NEMA 17 motor, as unlike the other motors it did not show a short circuit between the blue and red, and green and black wires respectively. (as it should)
It turned out that this was because of the finer gauge wiring (and possibly internal resistance): the resistance between these 'connected' pins was actually in the region of 30 Ohm: reasonable for the motor, but too high to be picked up by the multimeter as a connection.
Everything works independently and the batter even pours smoothly, but the full integration of the machine and code hasn’t quite come together yet...
it may be some sort of calibration issue. But Makey Cakey is almost there!