import numpy from random import random import math import matplotlib from random import random, uniform from OpenGL.GL import * class plane: def __init__(self,x_size,y_size): self.body = [] self.x = x_size self.y = y_size self.diag = math.sqrt(self.x*self.x+self.y*self.y) for x in range(x_size): self.body.append([]) for y in range(y_size): self.body[x].append(0.0) def __init__(self, data): self.body = data self.x = len(data) self.y = len(data[0])