inkscape.
model pass [1].
The challenge for this week was to represent a design in multiple formats. I moved to Inkscape to complete the next rendering of the hand controller:
In this representation, I removed the raised buttons. Given that a user may be using the same hand to type, it would probably be more manageable for the controls to be flush with the device.
fusion 360.
model pass [2] + basic simulation.
The last model representation was done in Fusion 360. Using circle and fillet commands, I tried to veer away from sharp edges. Also, like the vector representation, this model does not feature protruding buttons. The press control mesh was used to subtract insertion channels into the base of the device and the Fusion animation feature was used to represent the in-out movement of the push controls. The 3D model and push control and different states of compression are illustrated in the above images.