Richard Beattie

01 | Computer Aided Design

For the first week our assignment was to 3D model in a variety of software a potential final project idea. I’m not settled yet but I’ve always wanted to build a submarine so ran with that. The first question is what would I do with a submarine, so now I’m introducing Naval Chess.

What is Naval Chess?

My idea with Naval chess is to be able to play a chess game but entirely on water. Ideally I’d like to:

  1. Have portable chess pieces
  2. They can move around the water
  3. They sink when they’re killed
  4. They somehow understand their relative posititons.

Modelling the Queen

To begin I wanted to experiment with some Fusion360 features I hadn't tried out before. Revolve seemed useful so I designed a Queen Chess piece. Unfortunally, I didn't make it parametric and need to consider better how to minimize the number of parameters a design needs.
Fusion360 Sketch of Queen to revolve
Fusion360 Sketch of Queen to revolve

Once sketched, I revolved it around it’s center

Fusion360 Revovled Sketch of Queen
Fusion360 Revovled Sketch of Queen

Next up was filleting all the edges and the top of the Queen to give the piece it’s distintice curves

Fusion360 Filleted Revovled Sketch of Queen
Fusion360 Filleted Revovled Sketch of Queen

Finally, I wanted my Queen piece to have ridges along it’s head. To do this I first made an offset plane and extruded a cylinder that cut through the Queen’s rim. Then I circular patterned this cut out feature and filleted the resulting sharp tops.

Finished Queen piece
Finished Queen piece

Modelling the Submarine

Of cousrse what good is a chess piece if it doesn’t have some aquatic vechicle to ferry it around. Next up was designing the submarine the piece would sit on.

Why a submarine?

  • Submarines are cool
  • They can go underwater which is the effect I want for when a piece dies

Propeller

First up for the submarine was a propeller. After defining the bottom and top of the propeller, I used Fusion’s 3D sketch feature to sketch the rails.

3D sketch of propeller
3D sketch of propeller

Then I made a cylinder for the shaft and circular patterned the blades around it. Finally I chamfered it’s end to give it a point.

Finished propeller
Finished propeller

Rest of the body

To get the submarine to alter it’s density I thought I could use a motorized syringe. The idea is that the submarine would pull back the syrine, taking in water and hence sinking.

First up was the body this began as a simple cylinder

Simple cylinder for submarine body
Simple cylinder for submarine body

Then I offset a plane from one of the ends, created a new sketch, and drew two smaller circles. Unfortunally, Fusion would not let me loft between the wall of my hallow cylinder and the area between my two sketched circles so I had to do two lofts one to create a new body and another to cut out the inside.

Sketch of two circles
Sketch of two circles
Cutting out inside of end of submarine
Cutting out inside of end of submarine

Now, at this point I realised I had no idea how propellers actually worked and started googling. Apparantly there’s a whole sub internet culture dedicated to taking pictures and figuring out how US submarines work since the internals are all classified information. Anyway, the point is that I discovered the ends of my submarines would need sections cut out of them to allow water to get through while still protecting the propeller from large objects. I sketched an angled area, cut it out of the end of the submarine and circular patterend the feature all around.

Section of angled section on cylinder
Section of angled section on cylinder
Cutting out area from end of submarine
Cutting out area from end of submarine

Next up I wanted to position the propeller. I extruded a section out of one of the ends and positioned the propeller inside

Propeller positoned on submarine
Propeller positoned on submarine

For visuals I wanted the other side of the submarine to look the same so I mirrored about a central plane.

Mirrored end of submarine
Mirrored end of submarine

Next I thought this submarine could be a cool way to test out Fusion 360’s joint system. I created the different syringe components (rubber end, rubber inset, shaft, threaded screw, screw inset).

Syrine
Syrine
Rubber for syrine
Rubber for syrine
Rubber insert for syrine
Rubber insert for syrine
Screw and shaft for syrine
Screw and shaft for syrine

Finally I used joints to join them all together.

Rendered image of the submarine
Rendered image of the submarine

The end result animated nicely really nicely