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Computer-Aided Design

Individual Assignment

✔️ Model (raster, vector, 2D, 3D, render, animate, simulate, ...) a possible final project.

✔️ Compress your images and videos,

✔️ Post a description with your design files on your class page

The Process

1. Hard Surface 3D Modeling in Fusion 360

I've already familiar with Rhinos 3D modelling and CGI software's polygonal modelling, so this time I want to learn Fusion 360 to make some hard surface models. This is a hard surface part I created following a Fusion 360 tutorial.

2. Dynamics Simulation in Cinema 4D with Bullet Physics Engine

I already had models and I wanted to do something with them, so I opted to do a rigid-body dynamics simulation in Cinema 4D. The concept is to fill a the screen space with thousands of replicated objects. I tried three different sizes here.

3. Lighting and Rendering Setup in Cinema 4D and Redshift

I created this "digital photography" studio rendering template for visualization in the future. This template includes several lightboxes that simulate the real world and different angle settings, as well as a background. At the same time, I have prepared several commonly used realistic material templates, which can be changed to any pattern or color after simple adjustment, which is generally very flexible.

It took 10 hours to render 500 frames, i.e. 20 second. Output are EXR image sequences with 16-bit DWAA compression for best quiality/size ratio.

4. Exporting

I combined one sequence and another reversed sequence in After Effects to make it a ping-pong loop. This process also helped me to create a video template for future weekly assignment video documentations.

Final Result - Rigid Body Dynamics Simulation

Resources

⬇️ Download Project Files and Assets