This week, we teamed up in H team to create an integrated design: an automated cyber drawing hand! As someone who doesn't have much engineering knowledge but has worked with graphics, I contributed by designing a simple GUI for a human painter to face off against the machine (aka HUMAN vs. MACHINE).
I figured out how to translate a Figma design into Python using TKINTER, which was pretty sweet! The Manual:
Most of my time was spent trying to set up TKINTER and understanding how to get it to interpret a Figma design.
I may have misunderstood a few things, but it seems there's a 1-to-1 alignment between geometric elements in both software, and the naming of components in Figma is key to successfully translating everything into Python. The end result is a good likeness—though I had to leave out some of the minor textures I designed, the positioning of the main features is spot on.
Check out a prototype demo for a creative, wand-flickering hand!
What’s drawn can be saved locally or, for this week’s project, sent to the machine.