Week 1 · Final Project Research

Initial experiments and context building for the final project

Research Context: Emergent Behaviors in Physical Systems

For my final project, I'm exploring how simple interactions in physical systems can lead to complex, emergent behaviors. This research begins with studying how objects interact in a water medium, drawing parallels to cellular automata and emergence in natural systems.

Physical Game of Life setup showing water interaction
Initial experimental setup: Two spherical objects in controlled water environment
Physical Game of Life showing object interaction
Emergence of new forms through object interaction and water dynamics

Key Observations

  • Object Interaction: Upon collision, gaps form in the interacting objects
  • Emergent Behavior: New forms spontaneously emerge from these interactions
  • Medium Properties: Water serves as both environment and active participant
  • System Evolution: Continuous cycle of interaction, transformation, and emergence

This initial study, inspired by Conway's Game of Life, demonstrates how simple rules in a physical system can generate complex behaviors. These observations will inform the development of my final project, where I aim to create interactive installations that explore the intersection of programmed behavior and natural phenomena.

Design proposal

Final Project Proposal

For my final project in How to Make Almost Everything, I propose to create an interactive water installation that explores the intersection of fluid dynamics, artificial intelligence, and environmental awareness. The installation will consist of a series of interconnected transparent modules containing water, each equipped with sensors and actuators that respond to both environmental conditions and human presence.

The core concept revolves around creating an "intelligent water system" that can demonstrate various behavioral patterns through the manipulation of water flow, pressure, and illumination. Each module will feature programmable valves, pumps, and LED arrays, controlled by a central system that uses machine learning algorithms to develop unique interaction patterns. The installation will respond to factors such as ambient temperature, humidity, sound levels, and movement, creating dynamic water formations that reflect these environmental inputs.

This project will integrate multiple fabrication techniques learned throughout the course: 3D printing for custom water channels and housing components, computer-controlled cutting for the structural framework, embedded programming for sensor integration and control systems, and electronics design for the interactive elements. The final piece aims to create a mesmerizing display that highlights water's natural properties while showcasing how technology can enhance our connection to this vital element.

Option 1: Cell Division Meets Creature Robotics

"Cell division meets creature robotics."

Core Behavior (The Story)

Two parent spheres ("cells") wander around in their environment. When they collide and both detect contact (they "agree"), one opens and a baby robot emerges ("comes from old cells"). After birth, the parent may change state—becoming slow, scarred, or even "dying" (stopping), while the baby scurries away to begin its own journey.

Simulation demonstrating the core behavior of cell collision and reproduction
Extended demonstration of the creature robotics concept

This concept explores the intersection of biological reproduction processes and autonomous robotics, creating a narrative that bridges natural phenomena with technological systems.

Option 2: Interactive Digital Ecosystem

Making the digital space interactive for installation-scale interaction.

Interactive digital ecosystem demonstration - Visit full installation

This option focuses on scaling digital interactions to create immersive, installation-level experiences. The digital ecosystem responds to user presence and interaction, creating dynamic visual and behavioral patterns that evolve based on engagement. This approach bridges the gap between digital simulation and physical installation art.