Amy's Final Project

Optimized Toolpath Generation

After many daytrips down adjacent paths, this project finds a toolpath given a 2D shape described as vertices of a polyshape.

At the heart of the project, I convert an ".svg" (Scalar Vector Graphics) polyshape to a set of inequalities. Chained together, they are used for tool collision detection.


Evaluate real-time calc window by figuring out feed speed of machine and instr speed of micro.
Given a 3-D surface and assumptions about tool speed and size, and acceptable variation from desired surface topology, what is the optimal path a ball-end tool should take to minimize machining time?

an aside If can get active feedback from bit, want machine to dynamically recalculate toolpath to make final object more precise.

Previous work (by others)

Formulating the problem: