<br> [MAS.865](../..) &gt; [Scanning Processes](..) &gt; Light Stages ## Light Stages <div style="margin-left:2.5%"> ![USC Light Stage](usc_stage.jpg) Light stages are light setups that allow shape from shading by capturing many different illumination of a same scene. They allow photorealistic scanning at very high resolution. See * [Paul Debevec](http://www.pauldebevec.com/) * [Light stages from Berkeley / USC](http://gl.ict.usc.edu/LightStages/) * [The Light Stages and Their Applications to Photoreal Digital Actors](http://gl.ict.usc.edu/LightStages/SIGGRAPHAsia-2012-Debevec-LightStages.pdf), Paul Debevec, Siggraph Asia 2012 ### Details ![Glasses](glasses.png) ![Harmonics](harmonics.png) * [Acquiring reflectance and shape from continuous spherical harmonic illumination](https://dl.acm.org/citation.cfm?id=2461912.2461944), Tunwattanapong et al, TOG 2013 * Separate diffuse from specular reflectances using harmonics * Acquires diffuse, specular, normal and roughness maps * [Post-production facial performance relighting using reflectance transfer](https://dl.acm.org/citation.cfm?id=1276442), 2007 * Lighting manipulation using ratio image * [Dual Light Stage](http://gl.ict.usc.edu/Research/DLS/), ESGR 2005 * Reverse setup, single laser light * [Reflective Light Stages](http://gl.ict.usc.edu/Research/RLS/), TechReport 2006 * Simpler setup ### Prototypes ![Lumio3D](lumio3d.jpg) * [Lumio3D](http://s2016.siggraph.org/studio-projects.html) * Thousands of LEDs on tiles of pcb panels ### Opposite Process * [ZoeMatrope: A System for Physical Material Design](https://www.youtube.com/watch?v=w0ZPvTYzbsc) * [Project](http://www.k2.t.u-tokyo.ac.jp/vision/ZoeMatrope/index-e.html) * [Phyxel: Realistic Display of Shape and Appearance using Physical Objects with High-speed Pixelated Lighting](https://dl.acm.org/citation.cfm?id=2984548), UIST 2016