MAS 961
How To Make Something That Makes (almost) Anything
February 16, 2009

Current Rapid-Prototyping Practice

taxonomy
   input vs output devices
   additive vs subtractive processes
   structural vs functional materials
   analog vs digital parts, positions
   external vs self/coded/algorithmic assembly
   feedback vs feed-forward
   design vs goals
   
subtractive
   CAMM
   Modela
   ShopBot
   Haas
   Harrison
   Epilog
   Universal
   Beam
   MultiCam
   Resonetics
   Omax
   ...

additive
   Stratasys
   3D Systems
   Z-Corp
   EOS
   Desktop Factory
   APS
   ...

scanning
   Konica Minolta
   Zeiss
   SkyScan
   ...

CAD/CAM/CAE/FEA/...
   Rhino
   SolidWorks
   CATIA
   Pro/ENGINEER
   FeatureCAM
   COMSOL
   ANSYS
   Cadence/OrCAD
   Altium
   Eagle
   ...

micro/nano

Adrian Bowyer (Rep-Rap)

Hod Lipson (Fab@Home)

Ilan Moyer

assignment
   individual rapid-prototyping machine proposals
      - what process(es) will it use?
      - what will (and won't) it be able to do?
      - what are the benefits (and disadvantages) over current practice?
      - what are the system components?
      - which parts exist, and which will require development?
      - what will the workflow be from design to output?
      - how much will it cost?
      - how fast will it be?
      - what consumables will it need?