How to Make (almost) Anything

Aubrey Simonson

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Week 01: computer-aided design

Week 02: computer-controlled cutting

Week 03: electronics production

Week 04: 3d scanning and printing

Week 05: electronics design

Week 06: computer-controlled machining

Week 07:embedded programming

Week 08: molding and casting

Week 09: input devices

Week 10: output devices

Week 11: networking and communications

Week 12: mechanical machine design

Week 13: interface and application programming

Week 14:wildcard

final project

Machine Week

This week, I mostly ended up working on odd jobs, or things which didn't make it into the final project. As someone who doesn't have several years of industry experience on some component of the machine-building pipeline, it was definitely hard to find something to do where I would be useful.

I managed a lot of our in-progress documentation, and handled the css for our web site. I set up the Raspberry Pi to run Cuttlefish. Our goal with this was to make it possible to simply SSH into the pi from any device, without having a local version of the most up-to-date copy of Cuttlefish with our documentation. However, we found that, while the Pi could technically run Cuttlefish, it was almost unusably slow to work with. The way that Cuttlefish does not work off of a standard and synchronized clock means that it runs differently on different machines. Ultimately, it made sense to run it off of Brian's laptop, because it needed the GPU for what we were asking it to do.

I also spent a lot of time on a coreing tool which, ultimately, did not make it into the final design of the project. My original design would have replaced the passive mount which holds the end of the apple.

Link to STL file

However, the design of this tool would have required a good deal of disassembly of the passive mount, which was not originally designed to be easily swapped out with other parts, and wouldn't have worked, because the passive mount spins smoothly with the apple.

I then started trying to design a part which would fit around the passive mount, and would be held firmly in place, braced against other parts of the machine. However, because I started learning how to use Fusion 360 on Monday, I was unable to figure out how to realize the design in the software.

Trying extremely hard to do something which sould just be ctrl + d, r, boolean difference in Maya

I eventually gave up, and just tried to make it in Maya, a tool which I have experience with, and know how to use. However, when I exported the part, it wouldn't import into any slicer. There was likely some sort of flaw in the mesh which a real CAD tool would have prevented.