Week 4: On painting with filaments aka “spaghetti”

Two quotes stuck with me this week: “In 3D printing, complexity doesn’t add time.” “Failure often results in spaghetti.” Both proved true—chains, jewelry experiments, and failed scans taught me a lot (and produced a pile of colorful noodles).

Assignment

Focus: test additive manufacturing limits and design something that cannot be made subtractively (interlocking parts/voids only possible layer-by-layer).

Group Assignment: Design Rules

We explored overhangs, bridging, wall thickness, and tolerances. See results on the architecture site.

Overhang test Bridging test
Testing overhangs and bridging on the Bambu Lab X1 Carbon.

These findings shaped my designs—e.g., how far I could bridge before needing supports.

Bambu slice settings 1 Bambu slice settings 2 Bambu slice settings 3
Experimenting with slicer settings to probe design-rule limits.

Thanks to Gert, Vittorio, and Aditi for the help with Bambu Studio and the printer.

Individual Assignment

Chain Designs

Chains are a natural example of an object that cannot be made subtractively: free-moving interlocked links are only possible additively.

So I started here (simple angled circular links):

Simple chain screenshot
First chain concept modeled in Fusion 360.

Attempt 1 (with supports): supports fused to the links → solid block. Removing supports broke links.

Support removal: not fun.
Successful chain
Eventually got a workable chain, but I wasn’t happy with reliability.

Attempt 2 (coin link with two holes): looked neat, but holes were too tight and fused.

Coin link screenshot Coin link failure 1
Second concept: under-clearanced → fused.
Coin link failure 2 Coin link failure 3
More failed coin-link attempts.

Attempt 3 (print-flat links): links print flat and interlock via a small triangular nib. Chunky/medium worked; ultra-flat overheated and fused.

Sketch of flat chain (rotated in CAD)
Sketching flat, support-free links.
Flat chain success
Flat links printed cleanly and moved well.

STLs for this version:

Successful movement test (silent looping).

I also tried a cube-based chain. Small segments worked well, so I attempted a chain-mail patch overnight. In the morning: glorious spaghetti—heat buildup and wide area led to layer shifts and fused spots.

Overnight chain-mail print gone spaghetti
Scaling up to chain mail = spaghetti city.
Cube chain-mail CAD/print attempt
Cube chain-mail experiment.

Downloads (Cube Chain)

Jewelry & Ear Models

Because my final project explores earrings, I made an ear model as a test-bed. I tried scanning my own ear (will revisit later); for now I started from a shared model and resized it. Then I iterated ear-cuff and ornamented designs. Lesson: very small cross-sections overheat/fuse; thicker cuffs fare better. One clip snapped—thin geometry isn’t always strong enough, and a printed ear is stiffer than a real lobe.

Printed ear model Ornamented ear prototypes Ear cuff failure
Ear test-bed + ornamented prototypes; one cuff iteration failed at the clip.

Downloads (STL)

3D Scanning

I tried scanning a shiny ring with Polycam (phone) and with the lab’s Revo—both struggled (reflective/transparent/dark surfaces are hard). A wooden figure worked immediately thanks to matte, textured surfaces.

Revo ring scan fail
Shiny ring = fail; textured wood = success.