MAS.961 - HOW TO MAKE SOMETHING THAT MAKES ALMOST ANYTHING
han hoang - course 4 [design and computation]
Notes
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assignment 1
- propose 3 machines that you would like to make -
assignment 2
- demonstrate something that embodies threshold restoration behavior -
assignment 3
- project description - a self-forming mold injection machine - [SFMIM]
assignment 4
- Make a Microcontroller Development System / PCB -
- Atmel Tiny 15L -
assignment 5
- make a KINEMATIC COUPLING and a MOTION SLIDE -
final project
- a MACRO-PICK AND PLACE SYSTEM -