MAS.961 - HOW TO MAKE SOMETHING THAT MAKES ALMOST ANYTHING

han hoang - course 4 [design and computation]
Notes - -
assignment 1 - propose 3 machines that you would like to make -
assignment 2 - demonstrate something that embodies threshold restoration behavior -
assignment 3 - project description - a self-forming mold injection machine - [SFMIM]
assignment 4 - Make a Microcontroller Development System / PCB - - Atmel Tiny 15L -
assignment 5 - make a KINEMATIC COUPLING and a MOTION SLIDE -
final project - a MACRO-PICK AND PLACE SYSTEM -