Labirynths
(e.g. M.C. Escher)
Social Insects
(e.g. Ant Bridge, Lutz 2015)
Distributed Robotic Assembly
(e.g. CBA)
Artificial Life
Conway's Game of Life Simulation
(e.g. simulation by me)
Useless Machine
(e.g. Gear doesn’t matter)
Explain Coding Process / Pipeline
A - Flat Gripper
This first system has two motors controlling each side of a flat gripper, allowing them to hold an object. Yet, it does not have any level of error-correction. They spider might be off and the grip might not be the best. Also, objects might slip in the flat surfaces.
B - Lock Gripper
Ths version features 2 teeth that do into the geomtry, ensuring a more secure grip. The holes are larger than the actual teeth, facilitating the initial entry, but it is, perhaps, a little too precise.
C - Angled Gripper
This version goes into the geometry it holds, using the same error-correction thorugh geomtry concept off the base. This allows for more forgiving alignment and provides a solid grip.
Next Steps Spiral 2
1. Leg redesign.
2. Raspberry Pi Comms
3. PCB & Integration
4. Behavior Programming
Then, I also tried manually pressure-casting molding clay into the block shape, which broke the mold. Regardless, I like the material qualities and I am interested in multi-material assemblies either way.
As I was preparing to bring together every new aspect into the second prototype, thinking about reducing complexity, I decided to assemble some of the parts I already had and see if the spider could behave properly with 4 less servos.