wk00 ~ final project concept
      
        This concept is still quite early stage, but I have been interested in the idea of creating tactile augmentations to CAD
        (e.g. here; some experiments into auxetic connectors );
        e.g. a tactile mesh that we can manipulate to play around with different shapes/connect this to CAD?
      
      
         Tactile 3D sketching nodes; concept illustration and CAD sketch in Onshape.
        Tactile 3D sketching nodes; concept illustration and CAD sketch in Onshape.
      
      
         Buckminster Fuller holding a tensegrity sphere
        Buckminster Fuller holding a tensegrity sphere
      
      
         Early gestural interface, Bolt et al "Put that there" 1979, MIT.
        Early gestural interface, Bolt et al "Put that there" 1979, MIT.
      
      
        I regularly use Onshape and Solidworks, but have been meaning to get into Blender. I imported the model as a  .stl  into Blender,
        and started to duplicate/rearrange some of the parts I had made in Onshape. Some random Blender commands (mac) that I found useful (mostly for future me) ~  G  key to move (+  Z  to move along normal),
        align active camera to view ( cmd  +  opt  +  0 ),  0  to look through the camera,  R  to rotate,  . 
        to toggle the pivot point (it was helpful to work with the 3D cursor as a movable pivot),  F  to add a face between selected vertices,  shift  +  A  to add an object/mesh to the scene,  fn  +  F12  to render,  Z  to toggle between render/normal views.
        For spinning a camera around an object: it makes sense to pair the camera to an 'empty' object centred at the object ( Cmd  +  P  to pair the camera and object).
         cmd  +  L , to link two selected objects (e.g. to give them the same material).
      
      
        
        Render tests, Blender
      
      
      Spinning the camera
      
        Plan going forward ~ relative positioning will be important regardless of how this concept is implemented,
        so I will try to start working with accelerometers ASAP. Simply attaching an accelerometer to a pen and
        trying to infer the position + visualize it on the computer could be a good first step.
      
      
      * web development note ~ I liked the layout of 
        Gil's 2020 HTMAA site and will use it as a starting point to develop this site.