Follow along as I document my progress towards the final project for this course!
09/12: Initial idea
How can we design for human habitation in extreme environments, to ensure that people can not just survive, but thrive?
Introducing "Emergent", a wearable human snail habitat that can provide emergency shelter for nomads in distress, aka something that Emerges during Emergencies! The ambition is to create a working prototype that can work just as well in space as on earth, for application to both astronauts in physical duress during gravity transition emergencies in space flight, and disaster refugees on earth experiencing both climate and man-made emergencies such as flooding, earthquakes, emergency plane landings, and geo-political conflicts.
09/17: Brainstorming session
To further flesh out the concept and to plan out the prototyping process, I considered areas of the human body to focus on, as well as discrete mechanisms to test out.
I chose to isolate specific areas of the body to focus on, to address elements of comfort and safety unique to that body part. For example, the abdominal area contains most of our vital organs, so it could be worthwhile designing for a vest that could expand like a portable airbag/lifejacket/kevlar vest. Another example is the cranial area, where most of our sensory organs are (vision, sound, smell), and so in addition to designing a protective helmet, paraphernalia addressing sensory issues like visually-induced motion sickness during physical turbulence, could be interesting as well!
For physical mechanisms to test out, I considered two main categories: transformation mechanisms, and deployment mechanisms. The former will entail physical forms like accordion folds and flexible grids that can allow a pliable fabric to expand and contract. The latter will involve self-sufficient (i.e. non battery operated, so no inflatables for now...) tensile methods such as springs or elastic bands.
09/26: Scope refinement
Identified 2 potential discrete phases to test: an on-off switch for self-deployment by an informed user (e.g. an astronaut), and a sensor-based switch for automatic deployment by a layperson. The former can be entirely mechanical and not require any microcontroller. The latter could be explored as part of this course - starting with potentially using an infra-red based sensor and an RP2040 chip within a XIAO board, which I simulated for last week's class and can work on for future classes on electronic hardware. Considering how noisy it would be onboard a parabolic flight (the envisioned testing environment for the final project), I elected to prioritize working with light-based sensors over sound-based ones.
10/03: Prior art
In consultation with Dr Cody Paige (Director, MIT Space Exploration Initiative), I learnt that in-situ shelters are currently the industry standard for shielding astronauts from space radiation during solar storms, which does not allow for astronauts to freely move about to repair things. Current radiation shielding wearables on the market also largely focus on the abdominal region, i.e. a vest, with protection for the cranial region noticeably missing.
I thus decided to focus on designing a helmet. Relevant prior art include inflatable helmets and foldable bike helmets, but what would be interesting to try to create would be to design for rapid deployment that works with gravity transitions outside of Earth's gravity.
10/15: Designing electronics for the project
Designed a first PCB with the intent of connecting a small microcontroller (SEEED XIAO RP2040) to a motion sensor and a motor of some sort to trigger the expansion of a convertible helmet from a compressed state to an expanded state. See more on my page on Electronics production.
10/23: Exploring input devices for motion sensing
Considered 3 DOF and 6 DOF motion sensors but ultimately selected the use of a 9 degree-of-freedom (DOF) Inertial Measurement Unit (IMU), after consulting Dr Paige on the optimal sensor type for deployment in microgravity. Specifically picked the Adafruit BNO085 as the input device for sensing motion. See more on my page on Input Devices.
10/29: Prototyping the physical form of the helmet
Explored various foldable structures of pliable materials held in tension to design the transformation mechanism of my convertible helmet. Tested various folding techniques (miura fold, glide reflection, polyhedral cylinder) to arrive at a suitable form.