i used solidworks for the first time this week! it's an amazingly powerful tool--thanks to leigh christie for providing me (and plenty of our other classmates, too) with a student license. i usually have a really hard time thinking in three dimensions, but solidworks makes visualising 3d space much easier. so for this week's project i was able to design this fun thing:
dimetric view
front/back view
left/right view
top/bottom view
this is a three-dimensional representation of the first few numbers in the fibonacci series: the smallest boxes have side length of unit one, the next biggest two, then three, then five. i spent a while playing around with good ways to nest them: i knew i wanted the whole thing to be a cube, so i wanted to contain the smallest blocks inside the largest. i also wanted to build off of each side somewhat organically, so i ended up structuring it so that each larger block grew off the side of the two smaller blocks.
something to keep in mind was the size of the part: i first made it so that each edge was only 1.5mm thick, which seemed like a bad plan since 3d printers sometimes have a hard time with features that small. i ended up doubling the size of the part so that the legs were 3mm thick. it's getting printed tonight; fingers crossed that it'll work out and not be terribly flimsy.
i also had to consider which 3d printer to use. MIT's architecture shop has access to two: a zcorp and an abs printer. the abs printer prints stiffer plastic so it's what i'm using for my project--it creates sort of a scaffold and builds the part onto it. the scaffold can then be dissolved away. the zcorp is almost like a plaster and is a lot better for volumetric projects; it's pretty brittle and prints as a fine dust. both pretty cool technologies, though, and i hope i'll be able to use both at some point.
unfortunately the cube didn't come out of the printer unscathed; the abs printer was having a lot of issues this week and it looks like one plane of the cube got melted and didn't print correctly. but i got a chance to reprint it (around week 5), so it's all fixed and pretty now!
... is ABSURDLY difficult, even with a supposedly simple tool like 123d catch. i actually spent some time toying around with the super-facy zcorp scanner, but the calibration process was arduous and i found it practically impossible to get correct. so i decided to try 123d catch, thinking it might be a more user-friendly process. i spent a very long time taking lots and lots of pictures in circles around various objects and the best i got was this blobby-looking piggy bank. alas.
i think the main issue was my inability to get even lighting. the exposure of the image is really important to getting a good mesh; the type of lighting i had available made it difficult to get an even exposure. maybe if i have more time this week i'll give it another go, but for now i think i'll stick with modeling my own work in solidworks.