HowToMake(almost)
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3D Printers & Scanners

This weeks assignment were to create and print a 3D printed part that could not have been (easily) done using subtractive methods, the second part of the assignment involved scanning a model, and treating the mesh in order to reprint it.

 

3D printed part: A shouting professor!

I designed the professor to 'open his mouth' and flap his arms and briefcases if the base is pushed upwards.

The body, arms, and briefcases are printed at once, the head and base separately. All you need to add is a screw, a spring and some strings.
In order for it to work I needed material thickness of at least 2mm, and no details smaller than 1mm (especially in the z-direction). All axels were at least 2.5mm diameter, with a clearance of 0.35mm on all sides.

 

3D scanned part: A hippo!

I scanned a carved wodden hippo, and it turned out to be pretty hard because of it's shiny surface and multiple undercuts. In the end I succeeded by placing the hippo in the center of a large piece of fabric, and taking 25 pictures from a low angle (but closely zoomed in on the object), with even and diffused lighting.



Next I loaded them into 123D Catch from Autodesk, which gave me a coarse, but pretty nice mesh. Then I used Meshmixer, also from Autodesk, to clean the shape using the drag/draw tools, and saved it to an obj.-file. I then loaded the obj-file into Meshlab and used it to repair all the faulty surfaces (deleting self-intersecting surfaces, and non-manifold edges), close whatever holes that left, and saving it as a graphics stl-file. Finally, I loaded the graphics stl file into Solidworks as a solid body and made sure there were no faulty geometries, then I sent it off to the powder printer!
....unfortunately I never found my part in the Architecture fab-shop.. Maybe tomorrow. :(