SCROLL
finalProject 0000 0001 CAD 0010 cutting 0011 programmer 0100 3Dprinting 0101 elecDesign 0110 makeBig 0111 embedProg 1000 moldCast 1001 inputs 1010 outputs 1011 networks 1100 machine 1101 interface 1110 wildcard 1111 notesPerfect week to make a prototype of my chair.
Decided that a circular stool with a vacuum formed seat providing the "back" of the chair will work better than a square seat. A square seat would look off when it is rotated by less than 90 degrees.
I'm am going to try to draw with Fusion360 again... why? I don't know. I really should just continue learning Blender... but that would make too much sense.
Cutting out 100x100mm squares. One was cut with "outside cut" selected and another with "inside cut" selected. The inner and outer cut dimensions can be seen on the vernier calipers below.
Pieces:
Drawing a loose mock-up before I measure the thickness of my wood and dial in the dimensions.
Leg A and B
Base Disc
So far, I am hating fusion. Many of the actions that should be the easiest to perform require tedious work around. Not much can be figured out completely by playing around. The online resources aren't great either. I should have stuck with Blender.
I am also concerned that my snap joints won't work as the plywood is too stiff.
I have measured the thickness of the wood. It comes in at and average of 11.2 mm thick. I'm going to add this dimension into my drawings.
This is great reference for sketching in Fusion360.
My earlier drawings were deleted.
RIP
Re-drew legs. Luckily I have learned quite a bit from the first attempt so it was much more efficient this time.
Here they are.
Just realized that the mill bit is 3mm, hence too large to successfully cut out my snap joints. Time for a redesign.
Something frustrating me is that I have tried linking some dimensions together, like the width of my tabs and the width of my slots. For some reason when I go to work on one part and then zoom back out something has gone seriously awry with another part of my drawing. I imagine this has to do with the linking.
I have just discovered how to add labeled parameters to drawings. It is in the 'modify' menu under tools. Hopefully this will make the drawing process easier.
I drew a second iteration of the leg parts and base disc.
I kept trying to export the file (as a dxf) but all that would export was a broken circle and some miscellaneous lines. I eventually figured out, with the help of Rob, that you must click 'Finish Sketch' in the top right corner of Fusion360 before exporting.
I imported the file into Aspire, the software out ShopBot works with.
It is hard to see here, but notice the inset rounding of internal corners. Without doing this the material would not be cut away all the way into the corner as the machine knows its mill bit is too wide to fit into the groove without removing material it is not 'supposed' to. Dog-boning make sure the machine cuts all the way in, which is important for the snug fitting of joints.
I then added four holes where I will put screws in to hold down the board as the mill cuts.
Setting the tool path:
Drilling Toolpath
. I set the cut depth to 11.4 (the average thickness of the board, plus a millimeter)I clicked preview to see if the cuts and tool paths looked correct.
I saved the shopBot file to a thumb drive and plugged it into the computer running the shopBot.
fixed
button allows you to input finer increments for the moving of the bit.zero axis
and selected the x
and y
axis and clicked zero
. Start
buttonscrews
shopBot file on the thumb dive and ran the job.
Time to see if these pieces fit together.
They fit perfectly! I had to use a mallet to get everything into its slot, but this is good as I don't want any loose pieces.
Now that I know they fit I am going to cut out three more legs to finish this part of the chair prototype.
The following was done using the process as above:
I will definitely not be using this OSB wood for my final project as the way it splinters when it is cut is less than ideal:
OSB is not a good material for my project. I would like to use a wood that requires less work to have a nice finish.
The top surface is too low
The legs need to crossed braced - they are wobbly
Square drawn by the four legs should be wider at the bottom than the top to make it harder to topple over.
I need to figure out how the top disc will be supported enough to hold the weight of a person
I also need to figure out how the side wall will be joined to the top and bottom discs
How will the back of the chair be able to turn?